![]() A lot of sets that rely purely on defense provide you with a toggle or passive that gives you some resistance to Def debuffs, but if you don't have that resistance, fighting enemies with lots of -def powers is a nightmare without some resistance or active mitigation to back it up. Lots of enemies use powers that provide them with defense debuffs. ![]() If you don't have resistance to back it up, you're toast. This means defense is not a perfect stat, because eventually those defenses will crumple under streak breaker and you'll take a big spike of damage. There's a thing called 'streak breaker' in the game which basically boils down to, enemies can only miss you so many times in a row before they're guaranteed to score a hit.Some powers (like maneuvers, weave and hover) provide bonuses to ALL defenses, so are useful to positional AND typed defensive sets. Super Reflexes, Shield Defense and Ninjitsu rely on positional (Melee, Ranged, AOE) defenses for mitigation, while most other defense-based powers and sets rely on typed. When a mob uses an attack on you, the game uses your best defense of the attack's typed and positional properties to determine if it hits, meaning you only need to worry about maxing out EITHER your positional OR your typed defense, not both. For example, the Claws power Slash is a melee (position) attack that deals lethal (type) damage. ![]() All attacks have both a 'type' (sometimes more than one) and a 'position'.
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